
ITEMS
GLOBAL
DAMAGE
Choice Band
Increases physical attack damage by 50%, but only allows the use of the first selected move.
[Adamant Nature / ATK IV]

Choice Specs
Increases special attack damage by 50%, but only allows the use of the first selected move.
[Modest Nature / ATK SPE IV]

Expert Belt
Increases 'Super Effective' damage by 20%.

Rocky Helmet
This item deals recoil to an opponent using a physical move. [1/6 of maximum HP]

Life Orb
Increases damage by 30% but the Pokémon loses 10% of its maximum HP each turn.
Rowap Berry
This berry deals recoil damage to an opponent using a special move.

Toxic Orb
Poisons the Pokémon holding it at the end of the 1st turn.
Useful for poisoning the opposing Pokémon by using an item-switching move.
[Switcheroo / Trick]

Poison Barb
Useful for poisoning the opposing Pokémon and causing it heavy damage using the move 'Fling'.

Flame Orb
Burn the Pokémon holding it at the end of the 1st turn.
Useful for activating the Guts ability or burning the opposing Pokémon using a move that switches items.
[Switcheroo / Trick]
SUPPORT
Light Clay
Increases the 'Reflect' and 'Light Screen' abilities from 5 to 8 turns.
Heat Rock
Increases the 'Sunny Day' move and the 'Drought' ability from 5 to 8 turns.
Smooth Rock
Increases the duration of 'Sandstorm' and the 'Sand Strem' ability from 5 to 8 turns.

Leftovers
The bearer recovers 6.25% of their maximum HP at the end of each turn.
Damp Rock
Increases the 'Rain Dance' move and the 'Drizzle' ability from 5 to 8 turns.
Icy Rock
Increases the 'Hail' and 'Snowscape' moves, as well as the 'Snow Warning' ability, from 5 to 8 turns.

Focus Sash
If the bearer was to be knocked out while at full HP, it survives with 1 HP. The item is then consumed.

Assault Vest
Raises the user's Special Defense by 50%.

Balloon
Grants immunity to the Ground type. It is destroyed if the bearer is hit.

Reinforced Boots
Protects the holder against the abilities "Spikes," "Toxic Spikes," "Stealth Rock," and "Sticky Web."
Chesto Berry
When held, this Berry wkes up it's bearer if it falls asleep. It is then consumed.

Covert Cloak
Immune to additional effects such as status changes and stat reductions

Eject Button
Forces a switch with another Pokémon after an attack. (The item is then consumed.)
Iron Ball
Halves the holder's speed stat, can be useful for adapting a Pokémon to a 'Trick Room'.

Choice Scarf
Increases Speed by 50%, but only allows the use of the first selected ability.

Lagging Tail
Forces the bearer to act last, can be useful in certain conditions.
TYPES

STEEL


Metal Coat
Increases Steel-type damage by 20%.
Iron Plate
Increases Steel-type damage by 20%.
Steel Gem
Increases Steel-type damage by 50%. (The item is then consumed.)

DRAGON


Dragon Fang
Increases Dragon-type damage by 20%.
Dragon Pulse
Increases Dragon-type damage by 20%.
Dragon Gem
Increases Dragon-type damage by 50%. (The Item is then consumed.)

ELECTRIC


Magnet
Increases Electric-type damage by 20%.
Zap Plate
Increases Electric-type damage by 20%.
Electric Gem
Increases Electric-type damage by 50%. (The item is then consumed.)

ICE


Never-Melt Ice
Increases Ice-type damage by 20%.
Icicle Plate
Increases Ice-type damage by 20%.
Ice Gem
Increases Ice-type damage by 50%. (The item is then consumed.)

NORMAL


Silk Scarf
Increases Normal-type damage by 20%.
Normal Gem
Increases Normal-type damage by 50%. (The item is then consumed.)

POISON


Poison Barb
Augmente de 20 % les dégâts du type poison.
Toxik Plate
Increases poison-type damage by 20%.
Poison Gem
Increases Poison-type damage by 50%.
(The item is then consumed.)

ROCK

Hard Stone
Increases Rock-type damage by 20%.
Stoen Plate
Increases Rock-type damage by 20%.
Rock Gem
Increases Rock-type damage by 50%.
(The item is then consumed.)

GHOST


Spell Tag
Augmente de 20 % les dégâts du type spectre.
Spooky Plate
Augmente de 20 % les dégâts du type spectre.
Ghost Jewel
Increases Ghost-type damage by 50%. (The item is then consumed.)

FIGHTING


Black Belt
Increases Fighting-type damage by 20%.
Fist Plate
Increases Fighting-type damage by 20%.
Fighting Gem
Increases Fighting-type damage by 50%. (The item is then consumed.)

WATER


Mystic Water
Increases Water-type damage by 20%.
Splash Plate
Increases Water-type damage by 20%.
Water Gem
Increases Water-type damage by 50%. (The item is then consumed.)

FIRE


Charcoal
Increases fire-type damage by 20%.
Flame Plate
Increases fire-type damage by 20%.
Fire Gem
Increases Fire-type damage by 50%.
(The item is then consumed.)

BUG


Silver Power
Increases Bug-type damage by 20%.
Insect Plate
Increases Bug-type damage by 20%.
Bug Gem
Increases Bug-type damage by 50%. (The item is then consumed.)

GRASS


Miracle Seed
Increases Grass-type damage by 20%.
Meadow Plate
Increases Grass-type damage by 20%.
Grass Gem
Increases Grass-type damage by 50%. (The item is then consumed.)

PSYCHIC


Twisted Spoon
Increases Psychic-type damage by 20%.
Mind Plate
Increases Psychic-type damage by 20%.
Psychic Gem
Increases Psychic-type damage by 50%. (The item is then consumed.)

GROUND


Soft Sand
Increases Ground-type damage by 20%.
Earth Plate
Increases Ground-type damage by 20%.
Ground Gem
Increases Ground-type damage by 50%. (The item is then consumed.)

DARK


Black Glasses
Increases Dark-type damage by 20%.
Dread Plate
Increases Dark-type damage by 20%.
Dark Gem
Increases Dark-type damage by 50%. (The item is then consumed.)

FLYING


Sharp Beak
Increases Flying-type damage by 20%.
Sky Plate
Increases Flying-type damage by 20%.
Flying Gem
Increases Flying-type damage by 50%. (The item is then consumed.)
